X-1. Palace of Darkness


I. Introduction
II. Story
III. Controls
IV. Items and Equipment
A. Power-ups
B. Dungeon Items
C. Equipment
D. Items
V. Pieces of Heart
VI. Shops and Faeries
A. Shop Locations - HY
B. Shop Locations - DW
C. Faerie Fountains - HY
D. Faerie Fountains - DW
VII. Hyrule
VIII. Hyrule Walkthrough
1. Hyrule Castle
2. Eastern Palace
3. Desert Palace
4. Tower of Hera
5. Hyrule Castle Tower
IX. The Dark World
X. DW Walkthrough
 1. Palace of Darkness
2. Flooded Palace
3. Skeleton Forest
4. Blind's Hideout
5. Ice Lake Cavern
6. Misery Mire
7. Turtle Rock
8. Tower of Ganon
9. Pyramid of Power
XI. Sources


Required:

Master Sword, Red Shield, Bow, Bombs, Lamp, reserve Life Power, and at least 110 Rupees.

Recommended:

Ether Medallion, Magic Powder.

To Get There:

After arriving in the Dark World atop the Pyramid of Power, Sahasrahla contacts you, telling you that in order to save Hyrule, you need to recover the Golden Power from Ganondorf.  To do so, you must rescue the seven maidens from the seven dungeons of the Dark World.  Once you do, they will help you find Ganon.  Sahasrahla tells you that the Palace of Darkness is first on your list.

To get there, head down off of the Pyramid (picking up a PIECE OF HEART on the way) and head east, then south to the path with the statues, then east along the path to a north turnoff.  From here, head east to the lone tree, then turn north and follow the arrows.

Head north, west, through the west passage, north, through the first east passage, then south and east into the large covered maze.  Head southeast, and then northeast to get out of it, and you will discover a monkey following you.  He says his name is Kiki, and asks for 10 Rupees.  Let him have some, and he値l follow you.  Be very careful not to get injured until you reach the entrance of the Palace, otherwise Kiki will run off and you値l have to go back to the maze and pay him another 10 Rupees.  Anyway, from the maze, head east and through the passage, through the north passage, east, south, east, and north to the entrance.  However, the entrance appears to be blocked.  Kiki will tell you that he値l open it if you pay him 100 Rupees.  Grant his request (as there痴 no other way), and he値l hop up and open it for you.

Inside the Palace

Enemies you'll see in the Palace of Darkness: Bubbles; Helmasaurs, little things with armored heads that you have to strike with the Sword from behind; Birris (red and blue), round fellas that periodically crackle with electricity, and so will hurt you if you strike them while they are doing so; the Red Birris will split into two mini-Birris (which also have the electric defense) when you kill them; Mimics (green and red), so named because they mimic your every move; the red variety will in addition throw a fireball at you if you face it dead-on; and Turtles, whose armored shells make them invulnerable to Sword attacks unless you first hit them with the Magic Hammer found in this dungeon.

Like the Eastern Palace, the first room has three passages.  In this Palace, however, they all go somewhere.  Step on the floor switch south of the west door to open it, and go through.  In this room is a Helmasaur; avoid it, or throw a pot at it to kill it.  Head down the north stairs to reach a room with two fireball launchers; avoid their fire and lift the southwest pot hiding a Switch that reveals a chest with a KEY.  Head back up the stairs, and lift the northwest pot to reveal the switch that opens the south door.

Back in the first room, go to the east-most door (stepping on the switch to open it), ignore or kill the Helmasaur in here, and head down the north stairs.  In this room is a Bubble and a Warp Tile.  Step on the Warp Tile to take you to a room with two more Bubbles and a Warp Tile surrounded by blocks.  Head for the weak south wall, and Dash Attack it to access a corridor with some blue Birris.  Waste them, and go all the way west to another weak wall.  Dash Attack the weak wall (it痴 the one with the circle) to reach a room with three Mimics.  Fire an arrow just to the left or right of the red Mimic, and quickly move a little bit in the opposite direction to make contact.  Do this twice and the red one is finished; the green ones are safer and can be dealt with directly with one arrow each.  When all three Mimics are down, the north door will open.

The next room has a moving floor, and it痴 tricky to kill the Birris and avoid the switchblades at the same time.  Avoid the Birris if you can, and make your way to the north stairs.  In this room are three red Birris and a chest containing the MAP.  The weak wall to the west leads to a chest with a KEY, while the weak east wall leads to a Faerie Fountain.  After getting the Key, go down the stairs again, and head all the way south, east, and north to get back to the room with the Warp Tile.  Push a block out of the way to step on the Warp Tile, then go up the north stairs.  Lift the northeast pot to reveal the switch that opens the south door.

You値l be back in the first room again; this time, go up the middle passage and through the locked north door.  In this room, head to the west, avoiding turtles and Birris, and to the middle of the west gantry.  Bomb the cracked place in the floor, and jump into the pit it creates to land on a narrow walkway; head north along it to reach a locked door.  Head up these stairs to reach a chest with the BIG KEY.  After getting it, drop down to the right to wind up in a large room with some turtles and some Stalfo heads.  Lift the lone pot to uncover a switch that reveals a chest with a KEY, then lift a pot out of the way and step on the Warp Tile in the northeast of the room.  Head up the north stairs, and lift the northeast pot to open the south door.

Back in the first room (last time!), go back up the middle passage to the room where you Bombed the gantry.  This time, head east and north along this gantry, pushing the east block out of the way as you go.  In this next room, get the KEY from the chest and jump off the north edge of the gantry to reach the platform across from it.  Head up the steps, and west until you reach a locked door.  Go through it to find a long, narrow gantry.  Pick up a pot and use it to dispatch the Helmasaur, then quickly make your way across before the bridge completely collapses, and go through the locked west door to enter a dark maze.

Beware of the fire-breathing creatures in here as you make your way north, west, south, west, north, west, south, west, north for some Bombs, south, east, south, west, south, west, south, east, north, east, south, west, south, and east to a chest with a KEY.  Then go west, north, all the way east, north, east, and north to a weak east wall.  Bomb it, then go through the hole to reach the big chest with the very important MAGIC HAMMER.  Backtrack to the beginning of the maze, and head through the east door, then head past the long bridge to the east door here.

There are four turtles here; you can smash the ground near them with the Hammer to stun them, and then use the Sword to kill them.  The chest here contains the COMPASS.  Head down the north stairs (either one) to reach a dark room with some Bubbles and lots of blue Rupees.  The chest in the west end contains an Arrow, while the one in the east contains a KEY.  Once you have the Key and have filled up on Rupees, head back up the stairs and go through the locked south door.  In here, lift the west pot out of the way and move the statue to the east so you can get by the switchblades to get to the south door.

Head south and west in this room to the south edge that has the arrows; if you have the Ether Medallion (as I recommended earlier), you can use it to freeze the Crystal Orbs that gather near the opposite edge, then jump across and smash them with the Hammer for Magic Decanters.  Otherwise, you値l have to jump across and use the Sword to knock them over the edge.  Anyway, once on this platform, go to the south and use the Boomerang to change the Crystal Switch to blue.  Now head through the east door that was previously obstructed by blue blocks, and set the Crystal Switch in this next room to orange.  Head to the north of the room, and lift all of the east pots out of the way to reveal a switch.  This switch must be held down by a statue, so push the northeast one east and north to hold the switch down, allowing you to go through the north door.  The west pots have Healing Hearts.

In the next room, you値l have to kill three more Mimics; after doing so, the north door will open.  In this next room, avoid the switchblade and make your way to the east of the room, where you値l see a green Cyclops statue; shoot its eye with an Arrow to cause the east wall to move back, revealing a stairway.  Head down the stairs (from the north) to reach a dark room with some turtles.  Pound the faces down so you can get to the west of the room, over the retracted orange blocks.  Use the Magical Boomerang to set the Crystal Switch to blue and retract the blue blocks, then go west through the locked door.  There is a turtle in this corridor; smash the ground with the Hammer and kill him, and then go west and through the south door.

This next room has lots of turtles; use your Hammer and Sword to eliminate them all (tricky in the dark; you can use the Lamp to light the torches and make it easier on yourself) and head through the east door.  In here, push the northeast block out of the way to reach the Warp Tile.  In this last room are two pairs of turtles; deal with them as appropriate, and then go through the locked north door that opens with the Big Key.

Master: Helmasaur King

This giant Helmasaur is nasty.  He has a big tail that he swings around every so often, and spits fireballs at Link.

Start by pounding the ground directly in front of him with the Hammer to chip a piece off his mask, then plant Bombs under him to chip some more off, and after three Bombs, knock it off completely.  Once his mask is gone, shoot the green jewel in his forehead with eight Arrows, or eight Spin Attacks, to finish him.  When he dies and you collect the HEART CONTAINER, the first of the seven Crystals will be yours.


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