Commodore 64

Updates

I've played dozens of different games on the C64, but these are the ones that I like playing the most.  The majority are remakes of coin-op arcade hits.


1942  Arkanoid  BattlezoneBubble BobbleCentipedeCommandoCrystal Castles

DefenderDig DugDonkey KongFroggerMario BrothersOmega RacePac-Man

PengoRobotron: 2084Star TrekStar WarsThrustZaxxon


1942

1942

Published by:  Elite Systems, 1986
Original Game:  Capcom, 1984
Genre:  Shooter

CONTROLS:  Joystick to move aircraft, Button 1 to fire, Button 2 to roll.
INITIAL LIVES:  3
OBJECTIVE:  Destroy all enemy aircraft. "POW" power-ups increase firepower to three guns.
SCORING:  Fighters: 50; POWs: 700; Bombers: 2000.

Arkanoid

Arkanoid

Published by:  Imagine, 1987
Original Game:  Taito, 1986
Genre:  Breakout

CONTROLS:  Joystick to move paddle, Button 1 to release ball or fire (with power-up).
INITIAL LIVES:  5
OBJECTIVE:  Destroy all blocks.
SCORING: 

Battlezone

Battlezone

Published by:  Atari, 1983
Original Game:  Atari, 1980
Genre:  Combat Simulation

CONTROLS:  Joystick left/right to turn tank, Joystick up/down to move forward/backward, Button 1 to fire.
INITIAL LIVES:  4
OBJECTIVE:  Destroy all enemy tanks.  Guided missiles appear later in the game, more often when your score is over 30000 (though I've seen them as early as 15000).  Flying saucers also appear occasionally; shoot them for bonus points.
SCORING:  Tanks: 1000; Missiles: 2000; Super tanks: 3000; Saucers: 5000.

Bubble Bobble

Bubble Bobble

Published by:  Firebird, 1987
Original Game:  Taito, 1986
Genre:  Platform

CONTROLS:  Joystick left/right to move, Joystick up to jump, Button 1 to fire.
INITIAL LIVES:  4
OBJECTIVE:  Eliminate all enemies by trapping them in bubbles and popping them.
SCORING: 

Centipede

Centipede

Published by:  Atari, 1983
Original Game:  Atari, 1980
Genre:  Shooter

CONTROLS:  Joystick to move shooter, Button 1 to fire.
INITIAL LIVES:  3
OBJECTIVE:  Eliminate the centipede on each level.
SCORING:  Mushrooms: 1; Poisoned mushrooms: 5; Centipede segments: 10; Centipede heads: 100; Spiders: 300/600/900 (depending on proximity); Fleas: 500; Scorpions: 1000.

Commando

Commando

Published by:  Elite Systems, 1985
Original Game:  Capcom, 1985
Genre:  Shooter

CONTROLS:  Joystick to move, Button 1 to fire, Button 2 to throw grenades.
INITIAL LIVES:  4
OBJECTIVE:  Kill all enemies.
SCORING: 

Crystal Castles (Thundervision)

Crystal Castles (Thundervision)

Published by:  Atari, 1984 / Thundervision, 1984
Original Game:  Atari, 1983
Genre:  Maze

CONTROLS:  Joystick to move.
INITIAL LIVES:  4
OBJECTIVE:  Collect all of the gems on each level.
SCORING: 

Defender

Defender

Published by:  Atari, 1983
Original Game:  Williams Electronics, 1980
Genre:  Shooter

CONTROLS:  Joystick to move ship, Button 1 to fire, Button 2 for smart bomb.
INITIAL LIVES:  4
OBJECTIVE:  Destroy all aliens, while preserving the lives of the 10 humans.
SCORING: 

Dig Dug

Dig Dug

Published by:  Atari, 1983
Original Game:  Namco, 1982
Genre:  Maze

CONTROLS:  Joystick to move, Button 1 to fire.
INITIAL LIVES:  5
OBJECTIVE: 
SCORING: 

Donkey Kong (Ocean)

Donkey Kong (Ocean)

Published by:  Atari, 1983 / Ocean, 1986
Original Game:  Nintendo, 1981
Genre:  Platform

CONTROLS:  Joystick to move, Button 1 to jump.
INITIAL LIVES:  5
OBJECTIVE: 
SCORING: 

Frogger (Sierra On-Line)

Frogger (Sierra On-Line)

Published by:  Parker Brothers, 1983 (cartridge) / Sierra On-Line, 1983 (disk)
Original Game:  Sega, 1981 (developed by Konami)
Genre:  Action

CONTROLS:  Joystick to move.
INITIAL LIVES:  5
OBJECTIVE:  Reach each of the five frog homes at the top of the screen on each level.
SCORING:  Each hop upwards earns 10 points; 200 bonus points are awarded if Frogger escorts another frog to the frog home, or 400 if the frog home has a fly in it. Points awarded when reaching a frog home are in addition based on amount of time remaining.

Mario Brothers

Mario Brothers

Published by:  Atari, 1984
Original Game:  Nintendo, 1983
Genre:  Platform

CONTROLS:  Joystick to move, Button 1 to jump.
INITIAL LIVES:  5
OBJECTIVE: 
SCORING: 

Omega Race

Omega Race

Published by:  Commodore, 1982
Original Game:  Bally-Midway, 1981
Genre:  Shooter

CONTROLS:  Joystick to turn/thrust, Button 1 to fire.
INITIAL LIVES:  3
OBJECTIVE: 
SCORING: 

Pac-Man

Pac-Man

Published by:  Atari, 1983
Original Game:  Namco/Bally-Midway, 1980
Genre:  Maze

CONTROLS:  Joystick to move.
INITIAL LIVES:  3
OBJECTIVE: Eat all dots.
SCORING: 

Pengo

Pengo

Published by:  Colosoftware, 1983
Original Game:  Sega, 1982
Genre:  Maze

CONTROLS:  Joystick to move, Button 1 to push/break blocks.
INITIAL LIVES:  3
OBJECTIVE: 
SCORING: 

Robotron: 2084

Robotron: 2084

Published by:  Atari, 1983
Original Game:  Williams Electronics, 1982
Genre:  Shooter

CONTROLS:  Joystick to move, Button 1 to fire.
INITIAL LIVES:  3
OBJECTIVE: 
SCORING: 

Star Trek

Star Trek

Published by:  Sega, 1983
Original Game:  Sega, 1982
Genre:  Simulation/Shooter

CONTROLS:  Joystick to turn/thrust, Button 1 to fire phasers, Button 2 to fire photon torpedoes, Button 3 to use warp speed.
INITIAL LIVES:  Game ends when hit with shields gone.
OBJECTIVE: 
SCORING: 

Star Wars

Star Wars

Published by:  Domark, 1988
Original Game:  Atari, 1983
Genre:  Simulation

CONTROLS:  Joystick to aim/steer, Button 1 to fire.
INITIAL LIVES:  Game ends when hit with shields gone
OBJECTIVE: 
SCORING: 

Thrust

Thrust

Published by:  Firebird, 1986
Original Game:  Superior Software, 1986
Genre:  Shooter

CONTROLS:  A/S to turn, SHIFT to thrust, RETURN to fire, SPACE to activate shield/attach to pod/pick up fuel.
INITIAL LIVES:  3
OBJECTIVE: 
SCORING: 

Zaxxon (Synsoft)

Zaxxon

Published by:  Sega, 1984 / Synapse Software, 1984
Original Game:  Sega, 1982
Genre:  Shooter

CONTROLS:  Joystick to move, Button 1 to fire.
INITIAL LIVES:  3
OBJECTIVE: 
SCORING: 


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